Extends ActiveAgent by adding functionality to control agent grid location, agent shoving, agent death and division, and agent movement. More...
Classes | |
class | detPriorityComparator |
Comparator used by AgentContainer.erodeBorder() | |
class | totalMassComparator |
Comparator used by AgentContainer.erodeBorder() | |
Public Member Functions | |
LocatedAgent () | |
Constructor used to generate progenitor and initialise an object to store relevant parameters. More... | |
Object | clone () throws CloneNotSupportedException |
Creates a daughter Located Agent by cloning this agent and parameter objects. More... | |
void | createNewAgent (ContinuousVector position) |
Create a new agent in a specified position. More... | |
void | registerBirth () |
Registers a created agent into a respective container. Each agent must be referenced by one such container. More... | |
void | initFromProtocolFile (Simulator aSim, XMLParser xmlMarkUp) |
Creates an agent of the specified species and notes the grid in which this is assigned. More... | |
void | initFromResultFile (Simulator aSim, String[] singleAgentData) |
Create an agent using information in a previous state or initialisation file. More... | |
void | updateSize () |
void | divide () |
Captures cell division by making a clone of this agent using the makeKid method. More... | |
boolean | willDivide () |
Determines whether or not a cell has reached the radius where cell division can be triggered. More... | |
boolean | willDie () |
Determines whether or not a cell has reached the radius where cell death can be triggered. More... | |
void | die (boolean isStarving) |
Kills an agent. Called by detachment and starving test. More... | |
void | makeKid () throws CloneNotSupportedException |
With it determined that cell division will occur, create a new agent from the existing one. More... | |
void | divideCompounds (LocatedAgent baby, double babyMassFrac) |
On agent division, divides the mass between the old and new agent, at a specified fraction. More... | |
void | transferCompounds (LocatedAgent baby, double splitRatio) |
On agent division, transfers EPS between the old and new agent, at a specified ratio. More... | |
void | mutatePop () |
Mutate any inherited parameters for a population of agents. More... | |
void | setDivisionDirection (double distance) |
Set the movement vector that states where to put a newly-created particle. More... | |
double | interact (boolean MUTUAL, boolean shoveOnly, boolean seq, double gain) |
Models a mechanical interaction between two located agents. Implemented by extending classes (LocatedAgent) More... | |
boolean | addPushMovement (LocatedAgent aNeighbour, boolean isMutual, double gain) |
Mutual shoving : The movement by shoving of an agent is calculated based on the cell overlap and added to the agents movement vector. More... | |
boolean | addSpringMovement (LocatedAgent aNeighbor, boolean isMutual, double gain) |
Pulling : The movement of agents by a shrinking biofilm. Move calculated and added to the agents movement vector. More... | |
double | computeDifferenceVector (ContinuousVector me, ContinuousVector him) |
Computes the shortest distance between this agent and another, stored as ContinuousVectors. This may be around the cyclic boundary. More... | |
void | getPotentialShovers (double radius) |
Find neighbouring agents in a range around you. More... | |
LocatedAgent | pickNeighbor () |
Pick a random neighbour from the _myNeigbors collection. More... | |
void | findCloseSiblings (int indexSpecies) |
Find a sibling of this agent. More... | |
double | move () |
With the agent move calculated, apply this movement, taking care to respect boundary conditions. More... | |
void | checkBoundaries () |
Used by the move method to determine if an agents move crosses any of the domain's boundaries. More... | |
void | mutateAgent () |
Mutate inherited agent parameters after agent division. More... | |
void | fitMassOnGrid (SpatialGrid aSpG, int catalystIndex) |
Add the reacting concentration of an agent to the received grid. More... | |
void | fitMassOnGrid (SpatialGrid aSpG) |
Add the total concentration of an agent on received grid. More... | |
void | fitVolRateOnGrid (SpatialGrid aSpG) |
Add the total volume rate of an agent on received grid. More... | |
void | fitReacRateOnGrid (SpatialGrid aRateGrid, int reactionIndex) |
Add the reaction/growth rate of an agent on received grid, for a specified reaction. More... | |
String | sendHeader () |
Used in creation of results files - specifies the header of the columns of output information for this agent. More... | |
String | writeOutput () |
Used in creation of results files - creates an output string of information generated on this particular agent. More... | |
void | updateVolume () |
Compute the volume on the basis of the mass and density of different compounds defined in the cell. More... | |
void | updateRadius () |
AllBC | updateAttachment () |
Update the attachment, determining if an agent location crosses any boundaries. More... | |
void | addMovement (ContinuousVector aMove) |
Add movement to the ContinuousVector storing the agents move. More... | |
LocatedParam | getSpeciesParam () |
Return the set of parameters associated with this agent (LocatedParam object) More... | |
double | getVolume (boolean withCapsule) |
Return the volume of this agent, with or without the capsule. More... | |
double | getRadius (boolean withCapsule) |
Return the radius of this agent, with or without the capsule. More... | |
double | getMass (boolean withCapsule) |
Return the mass of this agent, with or without the capsule. More... | |
double | getMaximumRadius () |
boolean | hasEPS () |
Determine whether this cell has any EPS. More... | |
boolean | hasInert () |
Determine whether this agent contains any inert particles. More... | |
double | getShoveFactor () |
Return the shove factor to be used in shoving for this species of agent. More... | |
double | getShoveRadius () |
Return the shove radius to be used in shoving for this species of agent. More... | |
double | getInteractDistance () |
Return the shoving interaction distance to be used in shoving for this species of agent. More... | |
double | getInteractDistance (LocatedAgent baby) |
Return the shoving interaction distance to be used in shoving against a specified agent. More... | |
double | getBabyMassFrac () |
Return the fraction of mass that is transferred to the new agent on cell division. More... | |
double | getDivRadius () |
Return the agent radius at which cell division is triggered. More... | |
double | getDeathRadius () |
Return the agent radius at which cell death is triggered. More... | |
boolean | isMoving () |
Determine if an agent has a move to perform. More... | |
boolean | isAttached () |
Determine if an agent is attached to a surface. More... | |
double | getActiveFrac () |
Return the active fraction of this agent. More... | |
Color | getColor () |
Return the colour assigned to this agent in POV-Ray output. More... | |
Color | getColorCapsule () |
Return the colour assigned to any capsules contained in this agent in POV-Ray output. More... | |
ContinuousVector | getLocation () |
Return the location of this agent. More... | |
double | getDistance (LocatedAgent aLoc) |
Return the distance between two agents. More... | |
void | setLocation (ContinuousVector cc) |
Set the location of this agent to the supplied continuous vector. More... | |
ContinuousVector | getMovement () |
Return the continuous vector that states this agents move. More... | |
int | getGridIndex () |
Return the index of the grid on which this agent is placed. More... | |
LocatedGroup | getGridElement () |
Return the LocatedGroup of agents that are present in the location where this agent is placed. More... | |
void | setGridIndex (int aGridIndex) |
Move this agent to another grid index. More... | |
Domain | getDomain () |
Return the domain where this agent is contained. More... | |
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ActiveAgent () | |
Creates an ActiveAgent object and initialises the object in which associated parameters are stored. More... | |
void | initFromProtocolFile (Simulator aSim, XMLParser xmlMarkUp) |
Creates an agent of the specified species and notes the grid in which this is assigned. More... | |
void | initFromResultFile (Simulator aSim, String[] singleAgentData) |
Create an agent using information in a previous state or initialisation file. More... | |
void | mutatePop () |
Mutate any inherited parameters for a population of agents. More... | |
void | createNewAgent () |
Create a new agent with mutated parameters based on species default values. Agent is not located. More... | |
Object | clone () throws CloneNotSupportedException |
Clones this agent object, creating a new progeny of this agent. Ensures new clone inherits same parameters as parents. More... | |
void | mutateAgent () |
Mutate any inherited parameters for this particular agent. More... | |
void | die (boolean isStarving) |
Notifies the simulation that this agent has become too small and is then counted as dead. More... | |
void | updateSize () |
Update size of agent to take growth into account. More... | |
void | updateMass () |
Update mass of agent, summing the particle mass. More... | |
void | addReaction (Reaction aReaction, boolean useDefaultParam) |
Add the reaction to the list of known reactions. More... | |
void | addActiveReaction (Reaction aReaction, boolean useDefaultParam) |
Adds an active reaction to the list of known reactions and switches the reaction on. More... | |
void | removeReaction (Reaction aPathway) |
Remove a reaction from the list of known reactions. More... | |
void | switchOffreaction (Reaction aPathway) |
Switches off a reaction by removing it from the active reaction array. More... | |
void | switchOnReaction (Reaction aReaction) |
Switches on a reaction by adding it to the active reaction array. More... | |
void | registerOnAllActiveReaction () |
Register the agent on each guild of its activated pathways. Called by makeKid. More... | |
void | unregisterFromAllActiveReactions () |
Called by the die method, to unregister the agent from all active reactions. More... | |
void | fitMassOnGrid (SpatialGrid aSpG, int catalystIndex) |
Add the reacting concentration of an agent to the received grid. More... | |
void | fitReacRateOnGrid (SpatialGrid aRateGrid, int reactionIndex) |
Add the reaction/growth rate of an agent on received grid, for a specified reaction. More... | |
void | fitMassOnGrid (SpatialGrid aSpG) |
Add the total concentration of an agent on received grid. More... | |
String | sendHeader () |
Used in creation of results files - specifies the header of the columns of output information for this agent. More... | |
String | writeOutput () |
Used in creation of results files - creates an output string of information generated on this particular agent. More... | |
double | getTotalMass () |
Return total mass of this agent. More... | |
double | getParticleMass (int particleIndex) |
Return particle mass of this agent. More... | |
double | getNetGrowth () |
Return net growth rate of this agent. More... | |
double | getVolGrowth () |
Return volume growth rate of this agent. More... | |
void | setNetGrowth (double value) |
Set net growth rate of this agent. More... | |
double[] | getSoluteYield (int indexReaction) |
Return solute yield for a particular reaction. More... | |
double[] | getReactionKinetic (int indexReaction) |
Return the reaction kinetic parameters for a particular reaction. More... | |
ActiveParam | getSpeciesParam () |
Return the parameters associated with this agent (speciesParam) More... | |
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SpecialisedAgent () | |
Creates a SpecialisedAgent object and initialises the object in which associated parameters are stored. More... | |
void | initFromProtocolFile (Simulator aSim, XMLParser aSpeciesRoot) |
Creates an agent of the specified species and notes the grid in which this is assigned. More... | |
Object | clone () throws CloneNotSupportedException |
Clones this agent object, creating a new progeny of this agent. Ensures new clone inherits same parameters as parents. More... | |
abstract SpecialisedAgent | sendNewAgent () throws CloneNotSupportedException |
void | mutateAgent () |
Mutate any inherited parameters for this particular agent. More... | |
void | mutatePop () |
Mutate any inherited parameters for a population of agents. More... | |
void | registerBirth () |
Registers a created agent into a respective container. Each agent must be referenced by one such container. More... | |
void | die (boolean isStarving) |
Notifies the simulation that this agent has become too small and is then counted as dead. More... | |
double | move () |
Used in the calculation of delta move in Agent Container class. Will investigate further why this class returns 0. More... | |
void | setSpeciesParam (SpeciesParam aSpeciesParam) |
Set the species parameters to a specified Species Parameter object. More... | |
SpeciesParam | getSpeciesParam () |
Species | getSpecies () |
Returns the species object that is represented by this agent. More... | |
void | setSpecies (Species aSpecies) |
Set the progenitor Specialised agent to a specified species. More... | |
String | getName () |
Return the name of the species represented by this agent. More... | |
boolean | willDetach () |
Returns a boolean noting whether this agent is detached and may be removed in sloughing. Implemented by extending classes. More... | |
int | getGridIndex () |
Returns the integer grid index where this agent resides. Implemented by extending classes. More... | |
double | interact (boolean MUTUAL, boolean pull, boolean seq, double gain) |
Models a mechanical interaction between two located agents. Implemented by extending classes (LocatedAgent) More... | |
boolean | isMoving () |
Returns a boolean noting whether this agent is moving due to growth and sloughing. Implemented by extending classes. More... | |
void | writePOVColorDefinition (FileWriter fr) throws IOException |
Used in POV-Ray output to display this species - writes a colour definition to the passed-in file. More... | |
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Agent () | |
Initialise an agent object, setting its time of creation and thus the time it was last stepped. More... | |
void | initFromProtocolFile (Simulator aSimulator, XMLParser aSpeciesRoot) |
Initialise the agent from the protocol file. Implemented by classes that extend this class. More... | |
void | initFromResultFile (Simulator aSim, String[] singleAgentData) |
Create an agent using information in a previous state or initialisation file. More... | |
void | mutateAgent () |
Mutates agent parameters. Implemented by classes that extend this class. More... | |
void | makeKid () throws CloneNotSupportedException |
Creates a new agent from an existing one, and registers this new agent in the simulation. More... | |
Object | clone () throws CloneNotSupportedException |
Clones this agent object, creating a new progeny of this agent. More... | |
void | step () |
Perform the next timestep of the simulation for this agent. More... | |
String | sendHeader () |
Used in creation of results files - specifies the header of the columns of output information for this agent. More... | |
String | writeOutput () |
Used in creation of results files - creates an output string of information generated on this particular agent. More... | |
String | sendName () |
Returns a string containing the family name and genealogy of this agent. More... | |
void | giveName () |
Set the family for this agent, based on the next family. More... | |
Public Attributes | |
double | detPriority = 0 |
double | _timeSinceLastDivisionCheck = Double.MAX_VALUE |
double | _distProb = 0 |
double | _distCumProb = 0 |
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Reaction[] | allReactions |
double[][] | soluteYield |
double[][] | reactionKinetic |
double[][] | particleYield |
double[] | particleMass |
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int | speciesIndex |
boolean | isDead = false |
String | death |
Protected Member Functions | |
void | internalStep () |
Called at each time step of the simulation to compute cell growth, update size, and monitor cell death and division. More... | |
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void | grow () |
Protected Attributes | |
double | _radius |
double | _totalRadius |
double | _myDivRadius |
double | _myDeathRadius |
double | _volume |
double | _totalVolume |
ContinuousVector | _location = new ContinuousVector() |
ContinuousVector | _movement = new ContinuousVector() |
ContinuousVector | _divisionDirection = new ContinuousVector() |
LinkedList< LocatedAgent > | _myNeighbors = new LinkedList<LocatedAgent>() |
int | _agentGridIndex |
boolean | _isAttached = false |
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ArrayList< Integer > | reactionActive |
ArrayList< Integer > | reactionKnown |
double | _netGrowthRate = 0 |
double | _netVolumeRate = 0 |
double[] | growthRate |
double | _totalMass |
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Species | _species |
SpeciesParam | _speciesParam |
AgentContainer | _agentGrid |
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int | _lastStep |
int | _generation = 0 |
long | _genealogy = 0 |
int | _family = 0 |
double | _birthday |
Static Protected Attributes | |
static ContinuousVector | _diff = new ContinuousVector() |
static ContinuousVector | _newLoc = new ContinuousVector() |
Extends ActiveAgent by adding functionality to control agent grid location, agent shoving, agent death and division, and agent movement.
Extends ActiveAgent by adding functionality to control agent grid location, agent shoving, agent death and division, and agent movement. During each global timestep, agent divisions and agent growth lead to many cases where neighbouring agents will overlap. A relaxation algorithm is used to find iteratively the new overlap-minimising steady state configuration of agent locations at the end of each timestep.
simulator.agent.LocatedAgent.LocatedAgent | ( | ) |
Constructor used to generate progenitor and initialise an object to store relevant parameters.
Constructor used to generate progenitor and initialise an object to store relevant parameters
void simulator.agent.LocatedAgent.addMovement | ( | ContinuousVector | aMove | ) |
Add movement to the ContinuousVector storing the agents move.
Add movement to the ContinuousVector storing the agents move
aMove | ContinuousVector to add to the movement vector |
boolean simulator.agent.LocatedAgent.addPushMovement | ( | LocatedAgent | aNeighbour, |
boolean | isMutual, | ||
double | gain | ||
) |
Mutual shoving : The movement by shoving of an agent is calculated based on the cell overlap and added to the agents movement vector.
Mutual shoving : The movement by shoving of an agent is calculated based on the cell overlap and added to the agents movement vector. Both agents are moved of half the overlapping distance in opposite directions.
aNeighbour | Reference to the potentially shoving neighbour |
isMutual | Whether movement is shared between two agents or applied only to this one |
gain | Double noting change in position |
boolean simulator.agent.LocatedAgent.addSpringMovement | ( | LocatedAgent | aNeighbor, |
boolean | isMutual, | ||
double | gain | ||
) |
Pulling : The movement of agents by a shrinking biofilm. Move calculated and added to the agents movement vector.
The movement of agents by a shrinking biofilm. Move calculated and added to the agents movement vector.
aNeighbor | Reference to the potentially shoving neighbour |
isMutual | Whether movement is shared between two agents or applied only to this one |
gain | Double noting change in position |
void simulator.agent.LocatedAgent.checkBoundaries | ( | ) |
Used by the move method to determine if an agents move crosses any of the domain's boundaries.
Used by the move method to determine if an agents move crosses any of the domain's boundaries
Object simulator.agent.LocatedAgent.clone | ( | ) | throws CloneNotSupportedException |
double simulator.agent.LocatedAgent.computeDifferenceVector | ( | ContinuousVector | me, |
ContinuousVector | him | ||
) |
Computes the shortest distance between this agent and another, stored as ContinuousVectors. This may be around the cyclic boundary.
Computes the distance between this agent and another, stored as ContinuousVectors. This may be around the cyclic boundary
me | ContinuousVector stating first agent location |
him | ContinuousVector stating other agent location |
void simulator.agent.LocatedAgent.createNewAgent | ( | ContinuousVector | position | ) |
Create a new agent in a specified position.
Create a new agent in a specified position
position | Vector stating where this agent should be located |
void simulator.agent.LocatedAgent.die | ( | boolean | isStarving | ) |
Kills an agent. Called by detachment and starving test.
Kills an agent. Called by detachment and starving test
void simulator.agent.LocatedAgent.divide | ( | ) |
Captures cell division by making a clone of this agent using the makeKid method.
Captures cell division by making a clone of this agent using the makeKid method
void simulator.agent.LocatedAgent.divideCompounds | ( | LocatedAgent | baby, |
double | babyMassFrac | ||
) |
On agent division, divides the mass between the old and new agent, at a specified fraction.
On agent division, divides the mass between the old and new agent, at a specified fraction
baby | The new agent, which is inheriting mass |
babyMassFrac | The fraction of this agents mass that should be transferred to the new agent |
void simulator.agent.LocatedAgent.findCloseSiblings | ( | int | indexSpecies | ) |
Find a sibling of this agent.
Find a sibling of this agent
indexSpecies | The index used to reference this species in the simulation dictionary |
void simulator.agent.LocatedAgent.fitMassOnGrid | ( | SpatialGrid | aSpG, |
int | catalystIndex | ||
) |
Add the reacting concentration of an agent to the received grid.
Add the reacting concentration of an agent to the received grid
aSpG | Spatial grid used to sum catalysing mass |
catalystIndex | Index of the compartment of the cell supporting the reaction |
void simulator.agent.LocatedAgent.fitMassOnGrid | ( | SpatialGrid | aSpG | ) |
Add the total concentration of an agent on received grid.
Add the total concentration of an agent on received grid
aSpG | Spatial grid used to sum total mass |
void simulator.agent.LocatedAgent.fitReacRateOnGrid | ( | SpatialGrid | aRateGrid, |
int | reactionIndex | ||
) |
Add the reaction/growth rate of an agent on received grid, for a specified reaction.
Add the total reaction/growth rate of an agent on received grid, for a specified reaction
aRateGrid | Spatial grid used to store total reaction rate |
reactionIndex | Index of this declared reaction in the simulation dictionary |
void simulator.agent.LocatedAgent.fitVolRateOnGrid | ( | SpatialGrid | aSpG | ) |
Add the total volume rate of an agent on received grid.
Add the total volume rate of an agent on received grid
aSpG | Spatial grid used to sum volume |
double simulator.agent.LocatedAgent.getActiveFrac | ( | ) |
Return the active fraction of this agent.
Return the active fraction of this agent
double simulator.agent.LocatedAgent.getBabyMassFrac | ( | ) |
Return the fraction of mass that is transferred to the new agent on cell division.
Return the fraction of mass that is transferred to the new agent on cell division
Color simulator.agent.LocatedAgent.getColor | ( | ) |
Return the colour assigned to this agent in POV-Ray output.
Return the colour assigned to this agent in POV-Ray output
Color simulator.agent.LocatedAgent.getColorCapsule | ( | ) |
Return the colour assigned to any capsules contained in this agent in POV-Ray output.
Return the colour assigned to any capsules contained in this agent in POV-Ray output
double simulator.agent.LocatedAgent.getDeathRadius | ( | ) |
Return the agent radius at which cell death is triggered.
Return the agent radius at which cell death is triggered
double simulator.agent.LocatedAgent.getDistance | ( | LocatedAgent | aLoc | ) |
Return the distance between two agents.
Return the distance between two agents
aLoc | LocatedAgent to find distance to |
double simulator.agent.LocatedAgent.getDivRadius | ( | ) |
Return the agent radius at which cell division is triggered.
Return the agent radius at which cell division is triggered
Domain simulator.agent.LocatedAgent.getDomain | ( | ) |
Return the domain where this agent is contained.
Return the domain where this agent is contained
LocatedGroup simulator.agent.LocatedAgent.getGridElement | ( | ) |
Return the LocatedGroup of agents that are present in the location where this agent is placed.
Return the LocatedGroup of agents that are present in the location where this agent is placed
int simulator.agent.LocatedAgent.getGridIndex | ( | ) |
Return the index of the grid on which this agent is placed.
Return the index of the grid on which this agent is placed
double simulator.agent.LocatedAgent.getInteractDistance | ( | ) |
Return the shoving interaction distance to be used in shoving for this species of agent.
Return the shoving interaction distance to be used in shoving for this species of agent
double simulator.agent.LocatedAgent.getInteractDistance | ( | LocatedAgent | baby | ) |
Return the shoving interaction distance to be used in shoving against a specified agent.
Return the shoving interaction distance to be used in shoving against a specified agent
ContinuousVector simulator.agent.LocatedAgent.getLocation | ( | ) |
Return the location of this agent.
Return the location of this agent
double simulator.agent.LocatedAgent.getMass | ( | boolean | withCapsule | ) |
Return the mass of this agent, with or without the capsule.
Return the mass of this agent, with or without the capsule
withCapsule | Boolean noting whether any capsule should be included in this calculation |
double simulator.agent.LocatedAgent.getMaximumRadius | ( | ) |
ContinuousVector simulator.agent.LocatedAgent.getMovement | ( | ) |
Return the continuous vector that states this agents move.
Return the continuous vector that states this agents move
void simulator.agent.LocatedAgent.getPotentialShovers | ( | double | radius | ) |
Find neighbouring agents in a range around you.
Find neighbouring agents in a range around you
radius | The distance to search around the agent location |
double simulator.agent.LocatedAgent.getRadius | ( | boolean | withCapsule | ) |
Return the radius of this agent, with or without the capsule.
Return the radius of this agent, with or without the capsule
withCapsule | Boolean noting whether any capsule should be included in this calculation |
double simulator.agent.LocatedAgent.getShoveFactor | ( | ) |
Return the shove factor to be used in shoving for this species of agent.
Return the shove factor to be used in shoving for this species of agent
double simulator.agent.LocatedAgent.getShoveRadius | ( | ) |
Return the shove radius to be used in shoving for this species of agent.
Return the shove radius to be used in shoving for this species of agent
LocatedParam simulator.agent.LocatedAgent.getSpeciesParam | ( | ) |
Return the set of parameters associated with this agent (LocatedParam object)
Return the set of parameters associated with this agent (LocatedParam object)
Implements simulator.agent.HasSpecies.
double simulator.agent.LocatedAgent.getVolume | ( | boolean | withCapsule | ) |
Return the volume of this agent, with or without the capsule.
Return the volume of this agent, with or without the capsule
withCapsule | Boolean noting whether any capsule should be included in this calculation |
boolean simulator.agent.LocatedAgent.hasEPS | ( | ) |
Determine whether this cell has any EPS.
Determine whether this cell has any EPS
boolean simulator.agent.LocatedAgent.hasInert | ( | ) |
Determine whether this agent contains any inert particles.
Determine whether this agent contains any inert particles
Creates an agent of the specified species and notes the grid in which this is assigned.
Creates an agent of the specified species and notes the grid in which this is assigned
aSim | The simulation object used to simulate the conditions specified in the protocol file |
xmlMarkUp | A species mark-up within the specified protocol file |
void simulator.agent.LocatedAgent.initFromResultFile | ( | Simulator | aSim, |
String[] | singleAgentData | ||
) |
Create an agent using information in a previous state or initialisation file.
Create an agent using information in a previous state or initialisation file
aSim | The simulation object used to simulate the conditions specified in the protocol file |
singleAgentData | Data from the result or initialisation file that is used to recreate this agent |
double simulator.agent.LocatedAgent.interact | ( | boolean | MUTUAL, |
boolean | shoveOnly, | ||
boolean | seq, | ||
double | gain | ||
) |
Models a mechanical interaction between two located agents. Implemented by extending classes (LocatedAgent)
Models a mechanical interaction between two located agents. Implemented by extending classes (LocatedAgent)
MUTUAL | Whether movement is shared between two agents or applied only to this one |
shoveOnly | Boolean noting whether this action is shoving (false) or pulling (shrinking biofilm) (true) |
seq | Whether the move should be applied immediately or wait until the end of the step |
gain | Double noting change in position |
|
protectedvirtual |
Called at each time step of the simulation to compute cell growth, update size, and monitor cell death and division.
Called at each time step of the simulation to compute cell growth, update size, and monitor cell death. Also determines whether the agent has reached the size at which it must divide
Reimplemented from simulator.agent.ActiveAgent.
Reimplemented in simulator.agent.zoo.Bacterium, simulator.agent.zoo.ParticulateEPS, simulator.agent.zoo.BactAdaptable, and simulator.agent.zoo.BactEPS.
boolean simulator.agent.LocatedAgent.isAttached | ( | ) |
Determine if an agent is attached to a surface.
Determine if an agent is attached to a surface
boolean simulator.agent.LocatedAgent.isMoving | ( | ) |
Determine if an agent has a move to perform.
Determine if an agent has a move to perform
void simulator.agent.LocatedAgent.makeKid | ( | ) | throws CloneNotSupportedException |
With it determined that cell division will occur, create a new agent from the existing one.
With it determined that cell division will occur, create a new agent from the existing one
CloneNotSupportedException | Thrown if the agent cannot be cloned |
double simulator.agent.LocatedAgent.move | ( | ) |
With the agent move calculated, apply this movement, taking care to respect boundary conditions.
With the agent move calculated, apply this movement, taking care to respect boundary conditions
void simulator.agent.LocatedAgent.mutateAgent | ( | ) |
Mutate inherited agent parameters after agent division.
Mutation Function. If you don't want apply a mutation in a specified class, do not redefine this method. If you want, you are free to choose which fields to mutate for each different class by a simple redefinition
void simulator.agent.LocatedAgent.mutatePop | ( | ) |
Mutate any inherited parameters for a population of agents.
Mutate any inherited parameters for a population of agents. KA June 2013 - not sure this action is implemented
Implements simulator.agent.HasSpecies.
LocatedAgent simulator.agent.LocatedAgent.pickNeighbor | ( | ) |
Pick a random neighbour from the _myNeigbors collection.
Pick a random neighbour from the _myNeigbors collection
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virtual |
Registers a created agent into a respective container. Each agent must be referenced by one such container.
Registers a created agent into a respective container. Each agent must be referenced by one such container. In this case, the species is registered into the agent grid
Reimplemented from simulator.agent.ActiveAgent.
String simulator.agent.LocatedAgent.sendHeader | ( | ) |
Used in creation of results files - specifies the header of the columns of output information for this agent.
Used in creation of results files - specifies the header of the columns of output information for this agent
Implements simulator.agent.HasSpecies.
void simulator.agent.LocatedAgent.setDivisionDirection | ( | double | distance | ) |
Set the movement vector that states where to put a newly-created particle.
Set the movement vector that states where to put a newly-created particle
distance | Distance between the this agent and the new agent |
void simulator.agent.LocatedAgent.setGridIndex | ( | int | aGridIndex | ) |
Move this agent to another grid index.
Move this agent to another grid index
aGridIndex | Grid index in which this agent should now be placed |
void simulator.agent.LocatedAgent.setLocation | ( | ContinuousVector | cc | ) |
Set the location of this agent to the supplied continuous vector.
Set the location of this agent to the supplied continuous vector
cc | Location which this agent should be assigned to |
void simulator.agent.LocatedAgent.transferCompounds | ( | LocatedAgent | baby, |
double | splitRatio | ||
) |
On agent division, transfers EPS between the old and new agent, at a specified ratio.
On agent division, transfers EPS between the old and new agent, at a specified ratio
baby | The new agent, which is inheriting mass |
splitRatio | The ratio of the EPS that should be transferred to the new agent |
AllBC simulator.agent.LocatedAgent.updateAttachment | ( | ) |
Update the attachment, determining if an agent location crosses any boundaries.
Update the attachment, determining if an agent location crosses any boundaries
void simulator.agent.LocatedAgent.updateRadius | ( | ) |
Compute the radius on the basis of the volume The radius evolution is stored in deltaRadius (used for shrinking)
void simulator.agent.LocatedAgent.updateSize | ( | ) |
Update the radius of the agent from the current mass (and then the volume) of the agent (EPS included)
void simulator.agent.LocatedAgent.updateVolume | ( | ) |
Compute the volume on the basis of the mass and density of different compounds defined in the cell.
Compute the volume on the basis of the mass and density of different compounds defined in the cell
boolean simulator.agent.LocatedAgent.willDie | ( | ) |
Determines whether or not a cell has reached the radius where cell death can be triggered.
Determines whether or not a cell has reached the radius where cell death can be triggered
boolean simulator.agent.LocatedAgent.willDivide | ( | ) |
Determines whether or not a cell has reached the radius where cell division can be triggered.
Determines whether or not a cell has reached the radius where cell division can be triggered
String simulator.agent.LocatedAgent.writeOutput | ( | ) |
Used in creation of results files - creates an output string of information generated on this particular agent.
Used in creation of results files - creates an output string of information generated on this particular agent
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protected |
Index of the agent position on the vectorized grid
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staticprotected |
Temporary variable storing the distance between two agents
double simulator.agent.LocatedAgent._distCumProb = 0 |
Cumulative probability as to whether the plasmid will be transferred
double simulator.agent.LocatedAgent._distProb = 0 |
Distance based probability from a given neighbour (used in HGT). Sonia 8-12-2010
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protected |
Direction in which this cell divides
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protected |
Boolean noting whether this agent is interacting with a surface (true) or not (false)
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protected |
Agent position - continuous coordinates
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protected |
ContinuousVector noting the move that will be applied to the agents position
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protected |
Radius at which agent death is triggered
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protected |
Radius at which this agent will divide
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protected |
List of neighbouring agents in this agents vicinity
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staticprotected |
Temporary store of the new location this cell will move to
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protected |
Radius of this agent
double simulator.agent.LocatedAgent._timeSinceLastDivisionCheck = Double.MAX_VALUE |
Stores the simulation time since the last division check
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protected |
Cell radius including any capsules
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protected |
Cell volume including any capsules
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protected |
Volume of this agent
double simulator.agent.LocatedAgent.detPriority = 0 |
Detachment priority